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2025A little strange! Although this reminds me of something… Oh yes, the games in the series souls! It is there that we constantly die and return to the starting point where we last "preserved". What, what are you saying? No save points? Every time after death, start from the starting location? Well, no, I value my time, I haven’t even completed one souls game (may fans of the series forgive me!), I didn’t have enough nerves. Well okay, the price tag is a bit over 300 rubles., let’s try.
It’s not for nothing that I mentioned above that more than one game "Souls" didn’t pass. I tried very hard, but I’m too sorry for the time. The only game I came more or less close to finishing was Blood Borne (only because of the setting). Therefore, I have great skepticism towards games of this genre. However, I have a soft spot for games "bagels", platformers. It was the combination of these genres that made me think about purchasing Dead Cells (sounds very similar to Dark Souls, don’t you think so??).
(The format of the inscription does not resemble anything?)
“I don’t think you expected to end up here. »
The developer of this game is a French studio Motion Twin, which up "Dead cells" produced mainly mobile phones. Yes, and the culprit of my story today was launched only into early access, after successfully passing through Steam Greenlight. I hasten to inform you right away that "EA" does not interfere with this product. The developers assure that there are some buggies in the game, but I haven’t seen any. The only thing that is really missing are the achievements that they promise to bring in soon updates.
The first thing you https://xfombet.co.uk/withdrawal/ notice in the game is the animation, which by the standards of a 2D indie game is made at a very high level. Starting from the movements of the main character, ending with the animation of battles. It’s hard to imagine how painstakingly the designers/artists approached the task assigned to them. However, over time you begin to notice that this is not their only merit. Locations made in different surroundings, monsters that although do not reach "Darksolshchinism", executed in an interesting and non-trivial way. Moreover, the game is in no hurry to surprise with the abundance of beauty from artists. Locations and monsters are presented very gradually.
(Who is this and why is he so huge?)
“Seriously, stop dying already!»
After your eyes get used to the animation, the delight from the landscapes subsides, your attention will be drawn to the gameplay, which is – RougeVania-Souls-like combat. Or in other words – very intense 2D action full of adrenaline, death threats with DS-like mechanics in a castle full of monsters.
At first, you will spawn in a permanent location in the form of something like a green slurry that moves into a nearby corpse. After an introductory conversation with the guard, you are initially given a choice of a shield or a bow (the sword is already in your possession). You go through the door and then you find yourself in a procedurally generated dungeon, with a bunch of different paths, exits and entrances. And this location generation solves the problem that made me quit playing souls games. The most infuriating thing about the DS was that you spend 30 minutes of real time to get to the next boss and catch the lula from him. It’s unlikely to defeat him on the 2nd or even 3rd try. Thus, you go through the same place over and over again. The same monsters on the way, the same nooks and crannies and…I told you what madness is? Dead Cells solves this problem, in my opinion the most important one.
(What awaits us behind this door?)
“You still don’t understand anything. »
We’ll be delighted with more than just procedurally generated locations. Throughout the game you will receive new weapons, which, by the way, are presented rather slowly. Each of the presented assortment of weapons is unique and has its own pros and cons. Bows, swords, daggers, ice magic, fire magic, bombs and traps with their own debuffs and much more. Over time, having opened a significant amount of the arsenal, you will definitely choose what you like.
One of the goals, in addition to passing, is to collect spheres (analogues of souls in DS), which can be spent on improving individual elements and parameters. True, unlike DS, after death you will no longer be given a chance to collect lost, precious spheres from your cold corpse. But fortunately, collecting spheres is a pleasure.
(Each bottle is a weapon)
“Others didn’t understand either. »
As a result, many questions remain about Dead Cells, due to the fact that the game is in early access. Will they solve problems with balance, bugs and in what direction is Motion Twin going to move its "bagel"? However, now, for your money, this is one of the best games on Steam. At the moment the game has beautiful animation/landscapes and art direction in general, Hardcore, fun gameplay and huge potential. Among the shortcomings, I would probably highlight the complete absence of any preservation, t.To. sometimes starting at the same location, even if it’s randomly generated, the lack of localization gets boring, but it’s not really needed here (however, it should be delivered). I suggest you check it out for yourself. The game is inexpensive. If you don’t believe my opinion, then believe those who managed to leave reviews about this game. If you have played and already have your own opinion about this product, then I will be very glad to read it in the comments.
