How does the market affect games??

Then no one wanted to take risks, so there were no major publishers except Atari. Later, third-party developers appeared, like Activision. Ten years later, the market, oversaturated with consoles, cheap games made on the knee for the sake of quick money, disappoints the player, and he stops playing. In addition, even large companies lost confidence – in the pursuit of money, film projects began to be released that only had a common name with the original. Atari, which tried to enter the home computer market with PacMan and E.T. , then failed. The story minute is over.

Fact: the industry was just beginning to emerge, the developers did not understand what exactly people needed, which is why hits rarely appeared. Later, having tested the waters, the development was put on the conveyor belt and toys of the same type began to be riveted, which is why, again, there were no particularly bright representatives.

8-bit era

After the video game crisis, how https://bounty-reels.co.uk/bonus/ lucky it was that the third generation consoles came out. How lucky they came from the Japanese companies SEGA and Nintendo, who were not affected by the decline of game development or the loss of customer confidence, because they were not chasing money. Mario took over the market faster without competition. Soon the others arrived, but they were too late. Despite the lack of worthy rivals in the industry, the plumber did quality work. Cheap crafts from underground companies remain, but they have become better due to better hardware.

Do I need to write several times about the fact that history has ended and the economy has begun??

After the crisis, an excellent situation arose for the appearance of someone whom he missed. And a great situation for this “who” to hit the big jackpot. Having already learned from the experience of Atari, Nintendo poured this money into quality.

16-bit

With the advent of the fourth generation of consoles, SEGA gained greater success. Obviously, after the emergence of the second major player, a commercial “war” began. Someone was in the lead in Japan, Europe or North America, the confrontation itself forced both companies to create better games, come up with accessories for their consoles in order to attract the competitor’s buyers. Nowadays you can easily see who won, but back then, neither side was inferior in quality to each other’s video games.